Application of the Digital Technologies component of the Australian Curriculum is of great concern to us at DigitalSTEM. While we recognise there are some examples of good practice out there, many teachers and schools are struggling to educate young people to design and create digital solutions that are underpinned by authentic, real world problem solving.
Below is an example of how Design Thinking and authentic problem solving can be used to cover a considerable amount of the Digital Technologies curriculum. This has been taught and refined over a two year period and borrows on various sources for teaching materials, content and ideas. It contains a detailed overview of the creation of apps using a Design Thinking methodology. We wish to thank AppsforGood, NoTosh, Code.org, Balsamiq and Brett Whittaker whose resources play a key role in this work. (There are also other resources attributed within the materials).
Feel free to take a good look and use these resources as you see fit by clicking on the icon below: